Deck Building and Level System - V0.03
- New Mechanics / Content
- Deck Building mechanics
- Start with a deck of islands, it is shuffled at the start of each level
- If your deck runs out of islands, you cannot place any more islands, even if the number of islands left is above 0
- Show deck button at the top of screen to displays everything left in the deck, does not reveal order of deck
- Levels require a goal score be achieved to win
- Goal scales with every additional level completed
- Book island
- Works well with other book islands
- Has 4 cannon slots, all 4 are always filled
- End level screen
- Displays 6 islands to choose between for your deck
- Can choose 0-2 of these islands for your deck
- Displays 6 islands to choose between for your deck
- End game screen
- If you do not meet the goal for a level, go to this screen, has info about your run
- High score
- Rounds played
- Main menu button
- If you do not meet the goal for a level, go to this screen, has info about your run
- Deck Building mechanics
- Gameplay Changes
- Coral reef now has a better bias to spawn in more usable locations, instead of only on deep water borders
- Amount of islands you can place can be limited by deck size, or islands left number
- Islands left number scales through the game, increases by 1 every round played
- Clarity Changes
- Pause Screen (opens with esc key):
- Reference sheet with info on islands
- Shows how much each island’s cargo is worth when it hits other types of islands
- Shows example cannon setup of island clicked on, as well as info about it
- Main menu button
- Reference sheet with info on islands
- Range Indicator
- Displays position that cannons will fire to
- Shows points before any buffs from other islands
- Displays position that cannons will fire to
- Pause Screen (opens with esc key):
- Optional Tutorial
Files
AdjacenSeasV0.03.zip Play in browser
19 hours ago
AdjacenSeas V0.03 - Deck Building and Level System
Place Islands on the open ocean to connect them up for points.
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